Native Wayland Support for Linux is promised by Blender 3.4 3D Graphics Software

Native Wayland Support for Linux is promised by Blender 3.4 3D Graphics Software ...

With the next major release, Blender 3.4, the Blender Foundation has announced that its popular Blender 3D graphics creation software will be compatible with native Wayland applications on Linux.

It''s likely that the Blender Foundation has been working on native Wayland support for its open-source 3D computer graphics software toolet that artists can often use to create 3D-printed models, visual effects, motion graphics, animated films, interactive 3D apps, virtual reality, and even video games.

Wayland is slowly but surely conquering our Linux desktops, and it is becoming more and more desktop environments and GNU/Linux distributions are enabling it by default, thus it''s evident that software developers must follow suit.

Because of a lack of tablet support, NDOF (3D mouse support, cursor warping, window frames, and HiDPI support, initial support for Wayland in Blender was landed back in 2020.

With the upcoming Blender 3.4 release, Wayland will be officially supported and enabled by default owing to Campbell Barton, a developer who claims to have exclusively used Wayland, fixing many of the above issues and investigating issues.

Blender 3.4 is still in relatively high speed at the moment of writing and will probably see the light of day later this year. However, if you cant wait until then, you can now try native Wayland support by using a recent build with the libdecor library on your GNU/Linux distribution.

Windowing Environment: WAYLAND on the About dialog, which you can access from the Blender icon menu on the upper left side. If you do not use native Wayland on Blender, please do not hesitate to report bugs for any Wayland-specific issues you encounter.