On PC, EA develops its own kernel-level anti-cheat solution

On PC, EA develops its own kernel-level anti-cheat solution ...

Electronic Arts is pursuing cheaters in its games with a brand-new anti-cheat program developed in-house by its engineers. It is now introducing the technology as a "kernel-mode anti-cheat and anti-tamper solution."

This is not the only new anti-cheat offering to display in competitive games in recent years, with Valorant''s Vanguard and Call of Duty''''s Richochet coming to mind. The company''s own approach has spawned quite a few disagreements since its initial introduction, and it appears like EA is attempting to avoid these actions.

EAAC will have a "strong focus on privacy and security," and it will shut down all processes when a protected game isn''t running. It can also be uninstalled manually at any time, though games that require the feature will remain idle until it is reinstalled. Lastly, EAAC will only collect information on interactions with a protected game, and everything else on the PC will be "off limits."

EA says it has worked with third-party security and privacy investigators to ensure EAAC does not damage the security of a PC it has installed in, and that it respects privacy boundaries.

EA says third-party solutions lack privacy control, accuracy, granularity, and the ability to respond swiftly to security issues as a result of its decision to develop a brand-new anti-cheat on its own instead of using one of the many already available offerings.

EAAC will begin operations with FIFA 23 on PC this fall, slated to protect both PC and console players as cross-play opens up the multiplatform title''''s doors to cheaters. Head here for a handy FAQ on EA AntiCheat.