The Breakers is still finding its balance ahead of the launch of Dragon Ball: The Breakers

The Breakers is still finding its balance ahead of the launch of Dragon Ball: The Breakers ...

If Dragon Ball: The Breakers weren''t a bloodless anime game, it would emulate Dead by Daylight, a co-op survival game, with seven Survivors versus a Raider. These poor souls have been sucked into a pocket dimension with an all-powerful supervillain who wants to kill them. It will be successful if the Raider stops the Super Time Machine from activating or killing off the whole cast.

When I first tested the game last year, I highlighted the power imbalance between the Survivors and Raider, reflected in how the Raider would consistently win every match. I was curious to see if my problems with the game had been significant. While Raiders were still dominant, the Survivors were even greater a chance this time around.

The raid is on

I played once as the Raider and once as a Survivor during PAX West. It was much easier being a Raider, mostly because of the power difference. I was aware that Raiders who even slightly knew what they were doing would typically win. I could explain why. Even though I was very, very consternated while doing it.

The Raider starts as a larva that slowly evolves as it absorbs and kills off players. The UI alerts you to the general location of nearby players as an icon and with the number of meters displayed on the screen if its close enough. There is no distance like the number of meters to find players as a Raider.

While I was constantly looking for players to kill, the last three Survivors subsequently activated the Super Time Machine. But even later, I found them in time because of the light that the Super Time Machine emits in the air when activated.

The Survivors can activate temporary Super Saiyan powers while contemplating the map or performing small quests. However, the Survivors I fought saved their transformations for the final showdown at the Super Time Machine, where they put up enough of a fight to deplete half my HP. However, the last Survivors transformation sequence ran out just in time, and I swatted them out like a fly and killed them.

The wild that a player who lands their hits might be rendered useless as soon as the transformation deactivates. I understand that the Survivors are essentially playing a stealth game, but it still feels a little off.

Restoring balance

So, as a Survivor, I was defeated.

Survivors may have more options as a result of the Super Time Machine even if their teammates failed. The Raider''s biggest draw would be if a boatload of Survivors escaped on the Super Time Machine. However, little Time Machines hover around the map so that the remaining Survivors may safeguard their own skins. There isn''t a set number, so you don''t have to worry about them becoming separated.

The Raider is supposed to activate keys to summon the Super Time Machine in each section of the map with letters A through E. In my playthrough, most of the Survivors died before they could summon the Super Time Machine, so a smaller one popped up. I hopped in as soon as possible and flew out before the Raider would catch me. The last guy, who was also trying to activate his mini Time Machine, was also caught before he could depart.

The Breakers Experience is so: Spend as much time hiding from the Raider as a Survivor until you can summon a Time Machine to escape. Keep an eye on valuables in case they happen to be power-boosting items. Finally, if youre a Raider, fly around until you discover individuals and kill them.

Also, certainly, do not get hit.

The Raider is still a dangerous move for me to call it a balanced asymmetrical multiplayer game, although it certainly feels better for both sides than it was last year. I think I would be able to accept it as it was, given that I will no longer need to rely on other Survivors for my own victory.

On October 14, 2022, Dragon Ball: The Breakers will be available on PC, PlayStation 4, Xbox One, and Nintendo Switch.

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